Deepcrush wrote:Sounds good.
So we have the weapons, crew, size and engines down. We have people working on the fighters and the ground forces.
Next up is defenses... Armor, Shields, SIF, PDWs (if we feel the need for them).
For armor, we've already talked about setting the hull in dual layers. This is to protect the internals of the ship should any of our own weapons go up in flames. For my part, I agree with the dual layer blast panels and vote for 5m of armor per layer.
Shields, I'm not sure about but they'll be massive I'm sure.
SIFs, I recommend heavy ratings (according to the DITL scales) and maybe having twin systems so that we can shut one off for repairs while keeping another set online.
PDWs, interceptors for enemy warheads, energy mines for warding off enemy ships, high yield warheads for finding cloaked ships. That's all I can think of for the moment.
I had a concept about shields. At present, Starships have 6 general shield coverage areas. Fore, Aft, Port, Starboard, Ventral, and Dorsal (sort of like a cube). What if we refracted the shields into a shape similar to a 12 sided die. You'd need twice as many shield generators and more power....but on this monster we have a power surplus, and plenty of room. That would minimize the area that needed to be shielded by each emitter and generator, thus increasing individual area power.
And would an anti matter spread work for a flak field?