Federation Battlestar

User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Federation Battlestar

Post by Deepcrush »

Nickswitz wrote:Ok, so I'll use about the peregrine specs with an increased tail design,
Agreed.
Nickswitz wrote: should I have the QT's loaded in the back hatch for easy accessibility as well as ease of firing,
I'd think so, the Peregrine already has the 6 tubes according to Memory Alpha. My guess is they are single fire tubes. Loading from the rear to allow rapid reloading seems wise.
Nickswitz wrote:obviously we're going to have them drop out.
We don't have to drop them, though they will most likely be dumb-fire rounds. The fighter already has PTLs on board. We're just replacing them with QTLs.
Nickswitz wrote:Oh, also, IDR if anyone said anything about pre-arming the warheads... good idea? bad idea?
I think its a good idea, arm them just before loading. That way its one less thing for the pilots to worry about.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Nickswitz
Rear Admiral
Rear Admiral
Posts: 6748
Joined: Sun May 25, 2008 5:34 pm
Location: Home
Contact:

Re: Federation Battlestar

Post by Nickswitz »

Deepcrush wrote:I'd think so, the Peregrine already has the 6 tubes according to Memory Alpha. My guess is they are single fire tubes. Loading from the rear to allow rapid reloading seems wise.
Are those full size or are they micro?

Deepcrush wrote:We don't have to drop them, though they will most likely be dumb-fire rounds. The fighter already has PTLs on board. We're just replacing them with QTLs.
I think dropping them may be better as it means that you can devote more space to the secondary weapons for defending the ship, remember, the goal of these are to get in and get out. If we have too much taken up by the QT's we'll have to drop down the payload of the rest of the weapons which would be downing their survival rate. The drop payload means that they don't need an aiming mechanism, which takes up a lot of space, and would reduce the payload. If the torpedo tubes they have are already suited for full sized torpedoes then I'll go for it, but otherwise I wouldn't want to have to reduce the payload of QT to micros so they can be aimed super accurately since we're basically going to be spamming the area with them.
The world ended

"Insanity -- a perfectly rational adjustment to an insane world" - R.D.Lang
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Federation Battlestar

Post by Deepcrush »

Nickswitz wrote:Are those full size or are they micro?
The ones under the wings were full size PTLs. Single use like a RPG.
I think dropping them may be better as it means that you can devote more space to the secondary weapons for defending the ship, remember, the goal of these are to get in and get out. If we have too much taken up by the QT's we'll have to drop down the payload of the rest of the weapons which would be downing their survival rate. The drop payload means that they don't need an aiming mechanism, which takes up a lot of space, and would reduce the payload. If the torpedo tubes they have are already suited for full sized torpedoes then I'll go for it, but otherwise I wouldn't want to have to reduce the payload of QT to micros so they can be aimed super accurately since we're basically going to be spamming the area with them.
The tubes on board are fully operational. All you're doing is switching the ammo. Plus the PTLs are external so you're not using up any space for the fighters secondary weapons or defenses.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Nickswitz
Rear Admiral
Rear Admiral
Posts: 6748
Joined: Sun May 25, 2008 5:34 pm
Location: Home
Contact:

Re: Federation Battlestar

Post by Nickswitz »

Ok, that works then, I haden't seen it so I wasn't sure how it was. Now I'll get the schematics found and get to work... Doe anyone know where I can find the schematics?
The world ended

"Insanity -- a perfectly rational adjustment to an insane world" - R.D.Lang
shran
Commander
Commander
Posts: 1289
Joined: Wed Jul 18, 2007 6:28 pm
Contact:

Re: Federation Battlestar

Post by shran »

Will we also end up designing this ship as an actual model, or will we keep it as a concept?
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Federation Battlestar

Post by Deepcrush »

I think the time will come when we may design a full model.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Federation Battlestar

Post by Mark »

kostmayer wrote:Well, considering what DS9 managed to do to a Klingon Fleet, and that was a retro fitted mining station.

Any chance of a rough size comparison chart, to show how this compares to Federation Starships / Bases. Doesn't need to be detailed, just something to give a rough idea of size.
She's exactly three times the size of a GCS.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Captain Seafort
4 Star Admiral
4 Star Admiral
Posts: 15548
Joined: Thu Jul 19, 2007 1:44 pm
Location: Blighty

Re: Federation Battlestar

Post by Captain Seafort »

Three times the length. Probably thirty or forty times the mass, minimum - the design is a lot more solid than any Fed ship, and battlestars are heavily armoured.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Federation Battlestar

Post by Mark »

Deepcrush wrote:Sounds good.

So we have the weapons, crew, size and engines down. We have people working on the fighters and the ground forces.

Next up is defenses... Armor, Shields, SIF, PDWs (if we feel the need for them).

For armor, we've already talked about setting the hull in dual layers. This is to protect the internals of the ship should any of our own weapons go up in flames. For my part, I agree with the dual layer blast panels and vote for 5m of armor per layer.

Shields, I'm not sure about but they'll be massive I'm sure.
SIFs, I recommend heavy ratings (according to the DITL scales) and maybe having twin systems so that we can shut one off for repairs while keeping another set online.

PDWs, interceptors for enemy warheads, energy mines for warding off enemy ships, high yield warheads for finding cloaked ships. That's all I can think of for the moment.
I had a concept about shields. At present, Starships have 6 general shield coverage areas. Fore, Aft, Port, Starboard, Ventral, and Dorsal (sort of like a cube). What if we refracted the shields into a shape similar to a 12 sided die. You'd need twice as many shield generators and more power....but on this monster we have a power surplus, and plenty of room. That would minimize the area that needed to be shielded by each emitter and generator, thus increasing individual area power.

And would an anti matter spread work for a flak field?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Captain Seafort
4 Star Admiral
4 Star Admiral
Posts: 15548
Joined: Thu Jul 19, 2007 1:44 pm
Location: Blighty

Re: Federation Battlestar

Post by Captain Seafort »

Mark wrote:And would an anti matter spread work for a flak field?
I doubt it, given that the shuttle flew right through it. I think window or chaff would be a better analogy.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
User avatar
kostmayer
Captain
Captain
Posts: 2812
Joined: Sun Jul 15, 2007 11:08 am

Re: Federation Battlestar

Post by kostmayer »

Is this thing gonna have ablative armour?
"You ain't gonna get off down the trail a mile or two, and go missing your wife or something, like our last cook done, are you?"
"My wife is in hell, where I sent her. She could make good biscuits, but her behavior was terrible."
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Federation Battlestar

Post by Mark »

kostmayer wrote:Is this thing gonna have ablative armour?

Most likely
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Federation Battlestar

Post by Deepcrush »

Shield sections don't really mean shield generators. There's nothing to say one section can't have five generators. Though that could be just because it's needed to cover the space involved.

A better idea would be multi-layer and over lapping shield sections. So that one grid can be shut down for repair while another keeps the area protected. Plus its still drawing cover from the connecting sections.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Federation Battlestar

Post by Mark »

Your getting at two seperate shield systems? One "bubble" and one "skin"? We'll have the power with twin cores.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Federation Battlestar

Post by Deepcrush »

Mark wrote:Your getting at two seperate shield systems? One "bubble" and one "skin"? We'll have the power with twin cores.
The bubble shield would be over lapping with a second layer on the skin. And I'm not thinking two cores... but eight.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Post Reply