Most of us are familiar by now with Doug Drexlers stuff. I was surfing his blog just now and found these:
http://drexfiles.wordpress.com/2009/01/10/get-set/
http://drexfiles.wordpress.com/2009/03/ ... t-details/
http://drexfiles.wordpress.com/2009/08/ ... -turns-up/
And it includes the real life reason why the E-D had that weird ramp bridge; the TOS bridge was awkward to shoot on with it's multiple levels.
And the TNG set:
http://drexfiles.wordpress.com/2009/01/15/tng-stage-9/
TOS Set Renderings (Doug Drexler)
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Re: TOS Set Renderings (Doug Drexler)
Nice find.
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Re: TOS Set Renderings (Doug Drexler)
That is cool. So, I wonder how many sets in total they built for the E-D?
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Re: TOS Set Renderings (Doug Drexler)
Indeed, very interesting.
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Re: TOS Set Renderings (Doug Drexler)
I always wondered though why they didn't make the bridge just a flat level. Did the bridge REALLY need to be a multi level affair?
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Re: TOS Set Renderings (Doug Drexler)
I presume that the set designers did what they felt looked better, and the difficulty of filming on such a set probably never occurred to them.
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Re: TOS Set Renderings (Doug Drexler)
It's probably to let them get as many of the characters at once in the screen with the minimal amount of people blocking anyone standing behind them.
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Re: TOS Set Renderings (Doug Drexler)
Or to center a shot on the command area and still be able to include a character in the scene who's seated at one of the perimeter consoles.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer