Captain Seafort wrote:
It's mission is long-range exploration (although the E-D seemed to do damn little of it). A bigger crew means you have greater reserves to cope with illness, injuries, deaths, etc, and can even afford to leave colonisation or scientific parties behind on various worlds. The greater the size means greater fuel reserves, more space for equipment and supplies, and room for machine shops and the like which would allow you to repair the inevitable wear and tear more effectively.
All true, but given that Voyager was able to overcome all those problems with a moron as captain one could argue that they do already pretty well in the self repair-manufacture department. But I agree on the general principle with you.
Captain Seafort wrote:General Systems Vehicle. It's from the Cultureverse, and is effectively a spaceborne city - the bigger examples are about 200km long. The fact that there are families on board suggests strongly that the GCS is an attempt to follow the same basic concept.
Well I don't know how viable such a concept would be. As space colony, why not. As ship moving from system to system all I can say is that everytime the E-D relocated to another system on a wild goose hunt or for very small reasons I always wondered how pissed huge portions of the crew must be that the have to interrupt their work because the captain feels like chasing one person. I mean they routinly relocate huge resources and manpower for no good reason at all which makes me wonder how essential a large portion of the crew actually is to their mission and if all they do is onboard science or whatever why don't they stay on a planet or starbase?
But I digress, my point is that given the technology they have I find it FAR more likely that the limiting factor for shipsizes is not necessarily the ability to "build" the frames and ships, but rather warp-drive efficiency.
Captain Seafort wrote:Why? Increasing power once you've got a big enough hull is relatively simple - just add more engines. Increasing the size of the ship is the really tricky bit, because while the strength of a given piece of the ship's structure increases in proportion to its cross-section, its mass increases in proportion to its volume. This means that simply increasing the size of a given design will make it weaker. To increase size while retaining strength you have to have stronger materials, a greater proportion of the ship devoted to bracing (which would further increase mass, adding to the problem), or fancy engineering tricks.
All true, it is just that to me this seems rather easy if you consider that they have mastered gravity and FTL flight etc. It appears to me like quoting the difficulty a culture has developing the wheel after they already built a steam engine.
Captain Seafort wrote:Picard's opening log entry in Encounter at Farpoint
Wow...good memory, respect
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Captain Seafort wrote:Possible, but that problem would be alleviated by not driving the ship as fast.
Ah well, they seem to be huge suckers for speed, at least I got the impression that the most important measure of a ships technological advancement is sustained top warp speed but I could very well imagine huge transport ships with a rather low warp speed.
Captain Seafort wrote:Huge amounts of shuttles? Transporters are far better.
They're more convenient. I wouldn't say "better" given the number of this that can interfere with them. In this case, the neoE also had huge numbers of shuttles, demonstrating continuity of doctrine.
True, but it would allow you to cut back on hangar space if you compare the 20+ shuttles of the kelvin to the four of the Enil and if you consider all transporters on the nil they are still much faster in moving personell or material. As for interference I would propose that a "hero-ship" with only shuttles as means of transport would experience just as much shuttle crashes as transporter malfunctions. (hint at DS9) As for the neoE shuttles I do not have a good reason for it except that their transporter technology seems to be behind the Enils transporters. Reminded me more of the transporters from Galaxy Quest:).
Captain Seafort wrote:And therefore would the Connies not be even better if they were the same or greater size, especially given that this was during the Klingon Cold War, and bigger means more weapons, better armour/shields, etc?
Well you fly into a system and look what is there. Aside from beeing a job a probe could handle I would assume you arrive at a point very adding size doesn't account for much. You have one high energy physics labs doing their thing and you gain nothing by adding a second, for example except ongoing research which would be independent from where you are which would beg the question why to add it on a ship.
So you have a set of equipment providing you with the ability to deal with most expected things and if said equipment gets smaller so are the ships. Considering that runabouts and the defiant were routinely used in that capacity would be a hint that the job is not as hard as one would think.
Considering the military side, you are absolutely right though. One reason could be that the klingons were unable to built bigger ships because of resources and the UFP had basically the same problem because they had to cover a much larger era of space which would prohibit them from building a few real huge ships. (Which in the starfleet universe they did nevertheless but seldom deployed them). Not canon at all, just saying I could imagine a few good reasons why they didn't go for the biggest design available.
Captain Seafort wrote:No apparent problems apart from the issue that the large BoP designs had disappeared by the time of the Dominion War, and we only saw the really big ones once. This suggests that they did encounter problems, and scaling the design up is a likely cause. Quite apart from that, these larger designs appeared a good eighty years after the original design, while the neoE is extant in the same time period as the E-nil.
Ok, let us ignore the BoP. But what about the extreme thin and unstable connections of the Enterprises neck section and support pylons. Build with today materials the thing would fall apart without moving it. Considering the stunts the Enil pulls during her time I would assume the SIF or the materials are of such a quality that a simple scale up is maybe not optimal, but possible. So the movie E and the neo E share basically the same saucer on the outside. I have no problem with that since we don't know the internal layout etc.
An egg is an egg no matter what. Some are smaller and tougher, some are bigger, but that doesn't mean that the optimal form for an egg changes somehow to a cubicle just because it reaches a certain size. Same for the saucer, it seems it was the most efficient design of that era for reasons unknown (maybe warp field efficiency) so if you want to build a bigger ship it stands to reason that it would look rather similar.
I'm Commander Shepard and this is my favorite store on the Citadel.