Yeah, or shoot and move a bit. They're going to be running away as fast as they can (completely broken) so you're not going to be able to catch them via the DH combat system. If you really wanna wipe them out you're gonna have to shoot.
Ok,
Intias fires at group B, mob 9.
BS of 40, +20 full auto, -10 long range = 50
Roll, 66 miss.
Jastilus fires at group B, mob 8.
BS of 43, +20 Full Auto, +10 short range = 73
Roll, 31 4 degrees of success, 5 total hits. I'll spread them out. 2 for mob 8, 2 for mob 5, 1 for mob 1.
Mob 8: First hit right arm. Damage (3+3-4)=2 Damage. Second hit right leg (8+3-4)=7 Damage. 9 total. Mob at 1 wound.
Mob 5: First hit left arm. Damage (9+3-4)=8 Damage. Second hit head, (5+3-4)=4 Damage. 12 Total. Mob at -2 wounds. Blinded for a round.
Mob 1: First hit left arm. Damage (5+3-4)=4 damage. Mob at -10 wounds and dead.
Group A - 24 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: -8 Wounds, Stunned for 13 rounds; S, T, Ag, Fel are halved.
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: -10 Wound, Dead and on Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 40 Meters
Mob 1: -10 Wounds, Dead
Mob 2: -14 Wounds, Dead
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -19 Wounds, Dead
Mob 5: -2 Wounds, Blind for 1 round.
Mob 6: -9 Wounds, a blackened corpse and dead
Mob 7: -21 Wounds, Very Dead.
Mob 8: 1 Wound
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
Probably. I typically only worry about it post fire fight or if things drag on long enough to be an issue. At this point Intias only has one more full auto burst from her pistol, Jastilus is doing fine though with over 2/3 of his charge pack still to go. I usually update ammo counts post fire fight.
Ok, when I just let things sit like this and don't do anything with them someone please at least PM me and get on my ass about keeping things moving. Yeah I've been busy but I've let this sit for like ten days now. Kick me in the ass about this kind of thing.
Sorry, I've been down for the weekend with a medical sitch (and the resulting crap to take care of that I couldn't when I was horizontal.) Hopefully I'll be on for a bit tomorrow a.m.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
Hey, sometimes things happen. That's the good thing about this being online is that its not going anywhere and we can always pick things up when the GM has time. Real life comes first after all.
Ok, Kendall has been MIA for a while. Has anyone seen him around here in any capacity lately?
Anyways. The girl's bike wound up 25m downrange from Group B, pretty much directly east of the door everyone else is firing from. With group A pretty much annihilated and B routed they're going to head back around the backside of the building D. Their final stopping point will be on the opposite side of building D from where they are at the moment.
At which point as GM I'd tell them to make perception rolls at a +10 modifier soo...
Stranga, target of 37, roll: 84, guess she's busy driving.
Zen, target of 37, roll: 29. She see's several large mobs moving towards the garage down the street they're on, a few minutes from arriving with a truly huge mob maybe ten minutes behind them.
Group A - 24 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: -8 Wounds, Stunned for 13 rounds; S, T, Ag, Fel are halved.
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: -10 Wound, Dead and on Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 40 Meters
Mob 1: -10 Wounds, Dead
Mob 2: -14 Wounds, Dead
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -19 Wounds, Dead
Mob 5: -2 Wounds, Blind for 1 round.
Mob 6: -9 Wounds, a blackened corpse and dead
Mob 7: -21 Wounds, Very Dead.
Mob 8: 1 Wound
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7