Chem Dogs Sign In/Discussion Thread
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Re: Chem Dogs Sign In/Discussion Thread
Alright, write it up. Do you need me to look up the crit damage for you?
Oh, and your sidecar passenger can fire her weapon at someone with the aforementioned -10 to hit if you want. Call the range 25m for half way between your starting point and final point.
Oh, and your sidecar passenger can fire her weapon at someone with the aforementioned -10 to hit if you want. Call the range 25m for half way between your starting point and final point.
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Re: Chem Dogs Sign In/Discussion Thread
Right, I'll do it when I get back from Town.
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Re: Chem Dogs Sign In/Discussion Thread
Before I write this up, does the bike stop when I hit them or do we blow right through?
- Deepcrush
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Re: Chem Dogs Sign In/Discussion Thread
Just go through.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Chem Dogs Sign In/Discussion Thread
Yeah, keep going.
The agility rolls after the hits are to determine if you loose control.
The agility rolls after the hits are to determine if you loose control.
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Re: Chem Dogs Sign In/Discussion Thread
All right, Mob 1 needs to make a Toughness test or immediately lose the use of his right hand, 4 of his fingers have been crushed. He takes one level of fatigue.
Mob 3 breaks three of his ribs, each round there is a 20% chance that he will puncture a vital organ and die instantly.
He takes four levels of fatigue.
Mob 3 breaks three of his ribs, each round there is a 20% chance that he will puncture a vital organ and die instantly.
He takes four levels of fatigue.
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Re: Chem Dogs Sign In/Discussion Thread
Sorry about the delay, having trouble staying awake here.
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Re: Chem Dogs Sign In/Discussion Thread
Nobody thrown? Boring.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Chem Dogs Sign In/Discussion Thread
No kidding. Hey does that Chimera have a dozer blade? We can play "cow-catcher."
- Deepcrush
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Re: Chem Dogs Sign In/Discussion Thread
OH! Next turn I'm going to throw the car at them!
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Chem Dogs Sign In/Discussion Thread
20+ m is a long way to throw a car.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Deepcrush
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Re: Chem Dogs Sign In/Discussion Thread
You're right, maybe I'll just charge them with the car.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Chem Dogs Sign In/Discussion Thread
Hmm, I hadn't considered the dozer blade. Sure, it's got one.
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Re: Chem Dogs Sign In/Discussion Thread
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: -6 Wounds, Right Hand Useless, 1 level of Fatigue
Mob 2: 10 Wounds
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -1 Wounds, half action next turn.
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
LH is up.
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: -6 Wounds, Right Hand Useless, 1 level of Fatigue
Mob 2: 10 Wounds
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -1 Wounds, half action next turn.
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
LH is up.
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Re: Chem Dogs Sign In/Discussion Thread
Well alright, been over two days.
Hilda, half action to ready her shot gun. Half action to fire it at Group A mob 7. BS of 42, +20 for the target being on fire and too busy worrying about extinguishing it to do anything else = 62 to hit.
Roll: 34, hit in the chest. Damage: (9+4-2)=11 damage. Dead.
Hak: Full Auto burst at Group B, aiming at #4 with the multilaser
BS of 46, +10 short range, +20 full auto burst = 76 to hit
Roll: 53. Two degrees of success so 3 hits. One shot each for mobs 2, 4, and 7.
Mob 2: Hit chest, damage (9+7+7+3)-2 = 24 damage with 4 pen so the ganger's armor is useless. He's dead.
Mob 4: Hit chest, damage (3+5+9+3)-2 = 18 damage with 4 pen. Dead
Mob 7: Hit left leg, damage (9+10+4+3)-2 = 24 Damage with 4 Pen. For the gratuitous overkill righteous fury passes with a 35 and does 7 more damage for a total of 31.
The multilaser malfunctions though and only fires 4 bolts before the cogitator hiccups.
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: -10 Wound, Dead and on Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: -6 Wounds, Right Hand Useless, 1 level of Fatigue
Mob 2: -14 Wounds, Dead
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -19 Wounds, Dead
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: -21 Wounds, Very Dead.
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
Next up, Group B followed by Coalition.
Hilda, half action to ready her shot gun. Half action to fire it at Group A mob 7. BS of 42, +20 for the target being on fire and too busy worrying about extinguishing it to do anything else = 62 to hit.
Roll: 34, hit in the chest. Damage: (9+4-2)=11 damage. Dead.
Hak: Full Auto burst at Group B, aiming at #4 with the multilaser
BS of 46, +10 short range, +20 full auto burst = 76 to hit
Roll: 53. Two degrees of success so 3 hits. One shot each for mobs 2, 4, and 7.
Mob 2: Hit chest, damage (9+7+7+3)-2 = 24 damage with 4 pen so the ganger's armor is useless. He's dead.
Mob 4: Hit chest, damage (3+5+9+3)-2 = 18 damage with 4 pen. Dead
Mob 7: Hit left leg, damage (9+10+4+3)-2 = 24 Damage with 4 Pen. For the gratuitous overkill righteous fury passes with a 35 and does 7 more damage for a total of 31.
The multilaser malfunctions though and only fires 4 bolts before the cogitator hiccups.
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: -10 Wound, Dead and on Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: -6 Wounds, Right Hand Useless, 1 level of Fatigue
Mob 2: -14 Wounds, Dead
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -19 Wounds, Dead
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: -21 Wounds, Very Dead.
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
Next up, Group B followed by Coalition.