Cpl Kendall wrote:3d10+3 E Pen 4 Clip 60 3 Full is whats in the book. Seems fine for plinking infantry.
I did some math on the multilaser
Average Damage: 19.5 (19 or 20)
Minimum Damage: 6
Maximum Damage: 33
Standard Targets:
1) Normal human, 10 wounds, 2 toughness, 0 armor
2) Guardsman, 12 wounds, 3 toughness, 4 armor
3) Spacemarine, 18 wounds, 10 toughness, 12 armor
Wounds Taken from 1 Average Hit:
1) 17 or 18, nearly dead or pretty close
2) 16 or 17, heavily wounded
3) 1 or 2, mearly a flesh wound
Wounds Taken from Max Damage Hit:
1) 31, cooked meat.
2) 29, cooked meat.
3) 15, very damaged.
Now all that should be tempered by the fact that it's a -/-/10 weapon. You're unlikely to be hit once, more like 3 or 4 times, maybe more. Even a space marine is going to have to be careful against a multilaser as one good burst from one could do a lot of damage to him, maybe even kill him with some slightly above average rolls. You could easily take out 2 to 4 enemy guardsman a burst from it. Combine all that with unlimited ammo since its a laser weapon and you've got a pretty potent weapon in your turret.
I'll be waiting to make a final decision though until I find out the details of the autocannon.