Chem Dogs Sign In/Discussion Thread

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Re: Chem Dogs Sign In/Discussion Thread

Post by Lighthawk »

Tyyr wrote:You notice one of your nails is chipped and you'll have to repaint it.
I shall repaint it with the blood of that sniping bastard if I get the chance.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Everyone with a view of building D make an awareness/perception roll. Combined, no need for seperate.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Coalition »

Tyyr wrote:Everyone with a view of building D make an awareness/perception roll. Combined, no need for seperate.
Raltus is facing the wrong way after coming up to the roof, sorry.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

Lirk's helping play with the truck, but Crank rolls a 16 vs. PER 36. What's to see?
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

A man shaped shadow in the forth window from the south on the top floor of building D.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

Would that be short or medium range for a lasgun?
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Medium
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

OK, I'm going to fire a semi-auto burst at the target. BS 46, range 50-200 for no mod, +10 for semi-auto gives a target of 56. Roll of 09 gives two extra hits. #1 - left leg, (1d10 + 3 =) 8 damage. #2 - body, 10 damage. #3 - right leg, 7 damage. Righteous Fury only applies for an unmodified roll of 10, right? Anyway, I'll let Tyyr figure out the damage 'cuz I don't know AP or TB.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

The figure drops and you see nothing else.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

Should we scout it out? I've got to Ogryn ready and waiting which are perfect for handling snipers up close and personal style.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

I wouldn't recommend it, the transports are almost ready.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Coalition, post rolls in this thread. There's a +30 for starting an engine.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Coalition »

Tyyr wrote:Coalition, post rolls in this thread. There's a +30 for starting an engine.
For starting the Chimera:

Roll of 55% vs Tech-Use (+10%), plus a 30% boost above. Intelligence of 35% +10% is 45% base, with the 30% boost above I rolled 55% vs a final target number of 75%.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

The chimera is started then. We still need the Salamander.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Coalition »

Tyyr wrote:The chimera is started then. We still need the Salamander.
Roll is 88%.
Tech use is +10%, and +30% to start the engine, plus intelligence of 35%, so 75% total, failed that roll.

A second roll is 54%, if that helps.
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