Adeptus Astartes RP comments.

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Deepcrush
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Okay, I edited my CS. I took two mags of Frags and one mag of Kraks.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Tyyr wrote:Well since you can throw a grenade 36 meters it doesn't make much sense to me to put it in a gun and only get another 67% range.
I fully agree.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Hi, LH! Hope you had fun. (Salamanders have glowing red eyes, BTW.)
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Re: Adeptus Astartes RP comments.

Post by Lighthawk »

Mikey wrote:Hi, LH! Hope you had fun.
It was a hell of a time. :lol: Two things I must say though...

1) Florida weather is miserable.
2) Disney is the homeland of the Milf
(Salamanders have glowing red eyes, BTW.)
No shit? Huh, must have missed that. *goes editing*
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Re: Adeptus Astartes RP comments.

Post by Lighthawk »

Last minute change to my character, replaced Hard Target with two purchases of Psychic Power and took Blood Boil and Hammerhand.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Lighthawk wrote:1) Florida weather is miserable.
No shit.
2) Disney is the homeland of the Milf
And on my side of town is nothing but college girls who because of #1 walk around in as little as possible at all times.
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Re: Adeptus Astartes RP comments.

Post by Lighthawk »

Tyyr wrote:
Lighthawk wrote:1) Florida weather is miserable.
No s**t.
Seriously, your fall is nearly as bad as my summer...with worse humidity.
2) Disney is the homeland of the Milf
And on my side of town is nothing but college girls who because of #1 walk around in as little as possible at all times.
...okay, so maybe the heat isn't all that bad...
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

So anyone else have anything to add before I shove us in the drop pod?
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Re: Adeptus Astartes RP comments.

Post by Aaron »

I just remembered last night that you asked me for the BS advance scheme a couple days ago. Sorry man I'll try and do it today after I get back from EB Games.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Not a problem. I just went ahead and made it up for Antonia. Now all I really need it for is Phebia.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Ok, since there are no takers I will push us ahead to the drop. Guess you're all just stoic space marines eh?
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

:wave:
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Shields

Ok, looking over the rule book shields give you a +15 bonus to your parry attempts. However the waters are muddled by the fact that the IH gives its shields an AP value. Given that armor doesn't stack I assume that would mean you only use the AP value of the shield if its higher than your armor. I'm not 100% wild about that. For the moment we're going to stick with the basic rules. Shields give a +15 bonus to parry. Stats for an Astartes shield to follow. I just removed the primitive trait from the tower shield in IH and upped the damage for the shields greater mass. We'll said its made of cermite. Still a pretty sorry weapon over pretty much anything else we should be carrying.

Astartes Shield
Melee 1d10+2I 0Pen Defensive, 10AP

I'll get a map of the area up hopefully today. For the moment the mountainous ridge we're on runs north to south. The fortress is to the west of us, about two kilometers. The whole plateau we are on is forested. There is a small lake to the north with a river that runs to the southwest from it about half way to the fortress. The fortress faces the west.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

OK, rolled 12 for silent move and 34 for awareness - both successes. I'm going to quarter the south and west, only about 100m out from the drop site or so. Anything?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

You notice some ork tracks, they look to be fresh, to the south end of the clearing. They're heading to the east. They look to have been a group of five to ten orks.
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