Adeptus Astartes RP comments.
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Re: Adeptus Astartes RP comments.
No problem there with the hammer.
Just, never really heard of a librarian with a heavy weapon.
Just, never really heard of a librarian with a heavy weapon.
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Re: Adeptus Astartes RP comments.
AwesomeTyyr wrote:No problem there with the hammer.
*shrug* It's in my advancement options, so I took it. And hell if I know anything about what's normal for the marines.Just, never really heard of a librarian with a heavy weapon.
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Re: Adeptus Astartes RP comments.
And done, finally. I can't believe that took me the better part of 6 hours.
Anyway, the team has a psychic healer...who likes to set things on fire.
Anyway, the team has a psychic healer...who likes to set things on fire.
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Re: Adeptus Astartes RP comments.
Well lets see.
I need to create stats for a good number of characters, make a couple maps, and get a firmer grip on the details of this mission. Lots of stuff to do and I'm looking forward to it all.
I need to create stats for a good number of characters, make a couple maps, and get a firmer grip on the details of this mission. Lots of stuff to do and I'm looking forward to it all.
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Re: Adeptus Astartes RP comments.
A Librarian usually carries a sidearm (inferno or plasma pistol, maybe a hand flamer would fit for the Salamanders) and a Force Staff.Lighthawk wrote:
*shrug* It's in my advancement options, so I took it. And hell if I know anything about what's normal for the marines.
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Re: Adeptus Astartes RP comments.
Hey GM/quartermaster - if I make an assault marine, can I assume I get a jump pack?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Adeptus Astartes RP comments.
Yeah, I saw that after I asked.
Are we going to have the opportunity to acquire upgraded gear as we advance? Example - I'm almost done with my Raven Guard assault marine. I want to eventually have a pair of lightning claws (as every decent Raven Guard should. ) I don't get the power weaponsalent until next rank. I have chain weapons now, and would take one lightning claw as my second melee weapon planning for future use, if I can be resonably confident that I'll be able to get another.
Are we going to have the opportunity to acquire upgraded gear as we advance? Example - I'm almost done with my Raven Guard assault marine. I want to eventually have a pair of lightning claws (as every decent Raven Guard should. ) I don't get the power weaponsalent until next rank. I have chain weapons now, and would take one lightning claw as my second melee weapon planning for future use, if I can be resonably confident that I'll be able to get another.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Adeptus Astartes RP comments.
XP
XP will be awarded at the completion of a mission. No suddenly learning how to use a power weapon mid battle. Don't worry though, my goal here is to keep these deployments quick. The kill team gets a mission, executes it, and gets out. No screwing around, if you're being deployed there's something that needs to die immediately. Once back to base you get your XP, take your new talents/skills, and be issued new kit.
Loot
I can categorically say that there will be nothing in the way of loot worth getting on this first mission. Probably not the second, and it's all xeno tech anyways. What will happen is that on completion of the mission you can rearm. So if the XP on the mission lets you take the melee weapon (power) talent you can of course draw the appropriate weapons from stores. You're Deathwatch Space Marines, there's pretty much nothing you can't get your hands on if you've got the training for it. Same thing with terminator honors. Distinguish yourself on the mission and you can get terminator honors allowing you to requisition terminator armor if its appropriate to the mission.
My goal is to keep things short and sweet. Interesting and engaging but quick. Just a hint, the first mission should last a few hours (in universe) at the most. Not saying things can't go south but the Deathwatch is used for point raids against important targets, not drawn out slug fests.
XP will be awarded at the completion of a mission. No suddenly learning how to use a power weapon mid battle. Don't worry though, my goal here is to keep these deployments quick. The kill team gets a mission, executes it, and gets out. No screwing around, if you're being deployed there's something that needs to die immediately. Once back to base you get your XP, take your new talents/skills, and be issued new kit.
Loot
I can categorically say that there will be nothing in the way of loot worth getting on this first mission. Probably not the second, and it's all xeno tech anyways. What will happen is that on completion of the mission you can rearm. So if the XP on the mission lets you take the melee weapon (power) talent you can of course draw the appropriate weapons from stores. You're Deathwatch Space Marines, there's pretty much nothing you can't get your hands on if you've got the training for it. Same thing with terminator honors. Distinguish yourself on the mission and you can get terminator honors allowing you to requisition terminator armor if its appropriate to the mission.
My goal is to keep things short and sweet. Interesting and engaging but quick. Just a hint, the first mission should last a few hours (in universe) at the most. Not saying things can't go south but the Deathwatch is used for point raids against important targets, not drawn out slug fests.
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Re: Adeptus Astartes RP comments.
So as I understand it, we'll continuously keep the same loadout as you mentioned, we can just alter the specific types of each weapon; and when I'm able to spend the XP to purchase a new weapon talent, I'll also be in a position to get the appropriate weapon. Check.
'Nother question - any ruling on a combination of two-weapon wielder and swift strike? I.e., if I have both and I'm fighting with a chainsword in one hand and a pistol in the other, I make a full action to attack with both - can I still use swift srike to make a second attack with the sword?
'Nother question - any ruling on a combination of two-weapon wielder and swift strike? I.e., if I have both and I'm fighting with a chainsword in one hand and a pistol in the other, I make a full action to attack with both - can I still use swift srike to make a second attack with the sword?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Adeptus Astartes RP comments.
Bjor's final details up, background and such. Rochey and I are going with being from the same Blood Claw pack.
One quick question; can I requisition additional medical kit? Banadages, synthskin, anti-toxin etc?
One quick question; can I requisition additional medical kit? Banadages, synthskin, anti-toxin etc?
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Re: Adeptus Astartes RP comments.
I'm going to have to say no. Both talents require a full action to make two attacks so you can either chose to make one pistol shot and a melee attack or two melee attacks. Now if you get Lightning Attack I'll allow two melee attacks and a pistol attack.
Yes.Cpl Kendall wrote:One quick question; can I requisition additional medical kit? Banadages, synthskin, anti-toxin etc?
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Re: Adeptus Astartes RP comments.
Your call, of course, but there is a case for "yes" (more than just "But I wanna!") DH states that you can use any firing mode on a pistol attack during a two=weapon attack - even semi- or full-auto, which are normally themselves full actions. It could be argued that the Swift Strike is simply a different type of full action to be included in the two-weapon attack. I'll abide by your statement, though.Tyyr wrote:I'm going to have to say no. Both talents require a full action to make two attacks so you can either chose to make one pistol shot and a melee attack or two melee attacks. Now if you get Lightning Attack I'll allow two melee attacks and a pistol attack.
How about extry demo charges a/o grenades?
PS - character up in a couple of minutes for review.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Adeptus Astartes RP comments.
I'll consider it. It should be noted though that while we might have big weapons and lots of abilities I'll be either throwing some big enemies at the group or a metric fucking ton of them.Mikey wrote:Your call, of course, but there is a case for "yes" (more than just "But I wanna!") DH states that you can use any firing mode on a pistol attack during a two=weapon attack - even semi- or full-auto, which are normally themselves full actions. It could be argued that the Swift Strike is simply a different type of full action to be included in the two-weapon attack. I'll abide by your statement, though.
Within reason yes. So long as its not so many you look like a walking pineapple it should be ok.How about extry demo charges a/o grenades?