Survival: Topic discussion
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Re: Survival: Topic discussion
48
...I need to throw one of these little bastards in the microwave to set an example of him.
...I need to throw one of these little bastards in the microwave to set an example of him.
- Lighthawk
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Re: Survival: Topic discussion
Take 25xp"I gotta learn to fraking write,"
And make an Awareness +20
- Lighthawk
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Re: Survival: Topic discussion
Yeah yeah...Tyyr wrote:You're a sonofabitch.
You're the one that freed the daemon for a girl, consenqueces come with such actions.
- Deepcrush
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Re: Survival: Topic discussion
92, epic fail... thats what I get for being at full run...Lighthawk wrote:Deep: Make an awareness test
Tyyr: Make a WP
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
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Re: Survival: Topic discussion
FML! What mob now?Lighthawk wrote:Buck
0012
The sewer tunnel opened up suddenly into a large, under ground carven. Raised walls created a large pool that the waste water flowed into, and a ladder on one of these walls climbed up to a small shack of a building; a waste management outpost.
Buck suddenly realized that there were smoldering piles of wood cast about the landing he had stepped out on, recently downsed fires. Then the mob was upon him...
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Survival: Topic discussion
And Buck walks right into an ambush of mutants. Two basic types, those with guns, and those without.Deepcrush wrote:92, epic fail... thats what I get for being at full run...
Three melee mutants rush Buck. 30 Ws + 20 for ganging up = 50, rolls: 58, 42, 61.
Two gunner mutants take shots. 35 bs - 20 for shooting into melee + 10 for semi-auto = 25, rolls: 80 and 18.
Make a dodge against either attack, your choice.
Melee mutant
HP: 14
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutant
HP: 8
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
- Deepcrush
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Re: Survival: Topic discussion
Rolled 7 on the dodge. I'm going to dodge the melee since I'm much more worried about Great Weapons then a las carbine.
So the las carbine hits me in the leg right? Minus 8 for T(B)*2
So the las carbine hits me in the leg right? Minus 8 for T(B)*2
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Survival: Topic discussion
Right leg hit, right. Damage: Rolled a 1, so 3 damage, toughness reduces that to nothing. You feel a tickle.Deepcrush wrote:Rolled 7 on the dodge. I'm going to dodge the melee since I'm much more worried about Great Weapons then a las carbine.
So the las carbine hits me in the leg right? Minus 8 for T(B)*2
Alright, slaughter someone.
Melee mutants
HP
1: 14
2: 14
3: 14
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
- Deepcrush
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Re: Survival: Topic discussion
WS 50 + AOA 20 = ability 70 / roll 52 (hit 25 left arm) -- 2d10 (roll 15) + S(B) 5*2 (10) = 25 damage - 6 = 19
WS 50 + AOA 20 = ability 70 / roll 06 (hit 60 body) -- 2d10 (roll 09) + S(B) 5*2 (10) = 19 damage - 6 = 13
Umm, bad guy number one is dead I'm thinking.
WS 50 + AOA 20 = ability 70 / roll 06 (hit 60 body) -- 2d10 (roll 09) + S(B) 5*2 (10) = 19 damage - 6 = 13
Umm, bad guy number one is dead I'm thinking.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
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Re: Survival: Topic discussion
Okay, edited my post to reflect the dying little man...
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Lighthawk
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Re: Survival: Topic discussion
Tyyr: Need you to make a pair of tests, one WP, and one Ag.
And they're up. Melee guys ws 30 + 10 ganging up + 20 AoA = 60, rolls: 47 and 02
Gunners bs 35 + 10 aim - 20 into melee = 25, rolls: 26 and 48. I'm invoking the miss rules for shooting into melee, which state that a miss that would have been a hit if not for the penalty hits a friendly target. So the 1st shot hits melee mutant 2 in the body, damage...oh sure, now I roll a 9. 11 - 6 = 5 damage
So both melee guys hit unless you dodge one, one gunner misses, and the other shoots his buddy in the back.
Melee mutants
HP
1: -Deceased-
2: 9
3: 14
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
Yeah...I think so.Deepcrush wrote:WS 50 + AOA 20 = ability 70 / roll 52 (hit 25 left arm) -- 2d10 (roll 15) + S(B) 5*2 (10) = 25 damage - 6 = 19
WS 50 + AOA 20 = ability 70 / roll 06 (hit 60 body) -- 2d10 (roll 09) + S(B) 5*2 (10) = 19 damage - 6 = 13
Umm, bad guy number one is dead I'm thinking.
And they're up. Melee guys ws 30 + 10 ganging up + 20 AoA = 60, rolls: 47 and 02
Gunners bs 35 + 10 aim - 20 into melee = 25, rolls: 26 and 48. I'm invoking the miss rules for shooting into melee, which state that a miss that would have been a hit if not for the penalty hits a friendly target. So the 1st shot hits melee mutant 2 in the body, damage...oh sure, now I roll a 9. 11 - 6 = 5 damage
So both melee guys hit unless you dodge one, one gunner misses, and the other shoots his buddy in the back.
Melee mutants
HP
1: -Deceased-
2: 9
3: 14
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
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Re: Survival: Topic discussion
WP: 10
Agility: 14
HA! Oh, these are my home dice, they've been repeatedly threatened.
Agility: 14
HA! Oh, these are my home dice, they've been repeatedly threatened.
- Lighthawk
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Re: Survival: Topic discussion
Clearly they know who's the boss.Tyyr wrote:WP: 10
Agility: 14
HA! Oh, these are my home dice, they've been repeatedly threatened.