Adeptus Astartes RP comments.

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Re: Chem Dogs Sign In/Discussion Thread

Post by Lighthawk »

Mikey wrote:
Lighthawk wrote:Okay question, there's the Lexicanum there, but there is also the WH40k wiki. Is either one a better source than the other, or are they about the same?
There's an awful lot of duplication in the text of the articles, but Lexicanum has more images, better sourcing, and seems to be better updated with the new fluff and background material.
Noted. Thank you.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

Tyyr wrote:I have no issues abusing power when it suits me. Dreadnaught chaplain with dragon skulls suits me.
So it seems.

Two things here come to mind. First being we should have a new thread for this. Second we need a mod to move all the talk about this over to that thread.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Agreed.

If a mod could would you please move the Space Marines discussion to a "Space Marines RP" thread?
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Adeptus Astartes RP comments.

Post by Deepcrush »

Set up here for Adeptus Astartes RP, please do not post until a Mod or Admin has moved all other posts from the Chem'dog thread.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

I made a thread, we'll just have to wait till a mod has time.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

I tried, but it kept only taking the posts I marked on the last page. Well, it's a start.

*EDIT* OK, that should do it.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

So, is there a decision as to the chapter(s) we're using, or the origins of our situation?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Not really. This is something that's a long way off. With Dark Heresy and the Chem Dogs along with LH's Survival game I think we're saturated. I don't want to start another game in the midst of this and start hurting everything.
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Re: Adeptus Astartes RP comments.

Post by Aaron »

Deathwatch is probably a decent way to throw together Brothers from different Chapters, it keeps the DH theme as well.

Edit: Well if folks are ok with a slow game I doubt it'll hurt anything. If anything WH40K killed all the other RP genres. ;)
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Well my first idea was shot down because about half the known participants read the damn book. So at this point I'm trying to figure out what to do. The DH idea I have doesn't mesh well with Space Marines.
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Re: Adeptus Astartes RP comments.

Post by Aaron »

Hmm, infested Space Hulk, something on there the big I wants would work.

Kill team against an Ork Warboss?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

I'm in favor of something like that.

Hmm, a Deathwatch Kill team working for an Inquisitor. Ork warboss is good. The average mob is big and tough, the big nasties even worse.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

I was thinking of Deathwatch, because folks can pick marines from almost any chapter, and almost any type - in fluff, they've included librarians, chaplains, assault marines, devastators... IDK about termies, though.
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

An Astartes RP? Count me in. Image

With regards to chapter, I'd go with a Deathwatch team. I'm sure we could think up an excuse to get them into pretty much any situation we'd like.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

I'm thinking I'll go with Deathwatch and an Ordo Xenos inquisitor. I'll post up a link to the character creation rules I wanna use tonight. I'll give some thought to what kind of marines are allowed.
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