Dark Heresy: OOC Discussion/Dice Rolls...etc.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Should in the CS thread, near the end. I just posted stats for one construct, cause their all the same.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Uzume - I go after Ferrigno and thing #4. I should be able to damage them both. I can get close enough to the overseer next round to do some real damage.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Ok, Ferringo.
Shit, how long is the Cathedral again?
Shit, how long is the Cathedral again?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
I believe the map has a scale included in the key...right?Cpl Kendall wrote:Ok, Ferringo.
s**t, how long is the Cathedral again?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Durr...
OK Ferringo is going to make a full action to run from the door to behind the last row of pews.
OK Ferringo is going to make a full action to run from the door to behind the last row of pews.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
That's rough. The Cathedral is 15 by 12 meters.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Wait a sec. I never rolled for fear for him.
WP 40-20. 74, damn. Rolling for effects, gets a clean 30, adding ten to each degree of failure gets me 60.
The character is frozen in terror. No actions till he snaps out of it. After snapping out of it he takes a -10 penalty for the rest of the encounter. Gains 1d5 Insanity Points (4)
WP 40-20. 74, damn. Rolling for effects, gets a clean 30, adding ten to each degree of failure gets me 60.
The character is frozen in terror. No actions till he snaps out of it. After snapping out of it he takes a -10 penalty for the rest of the encounter. Gains 1d5 Insanity Points (4)
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Woot! Construct #4.
WP test. 85. It runs around screaming.
WP test. 85. It runs around screaming.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Your time to shine Mikey.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Cpl Kendall wrote:Woot! Construct #4.
WP test. 85. It runs around screaming.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Oh, do our ignited friends take their 1d10 fire damage on their turns, or on mine? And do you want to roll it, or shall I?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
You roll it, I'll forget. And they can take it on yours.
Oh, FYI if you suffer ANY critical damage from the Overseer's weapon, you'll disintegrate.
Oh, FYI if you suffer ANY critical damage from the Overseer's weapon, you'll disintegrate.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Dude! #4 flew past the altar towards us?! Throne be praised, can I reach it in 9m now?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Where abouts are you?Mikey wrote:Dude! #4 flew past the altar towards us?! Throne be praised, can I reach it in 9m now?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
KCpl Kendall wrote:You roll it, I'll forget. And they can take it on yours.
Oh, FYI if you suffer ANY critical damage from the Overseer's weapon, you'll disintegrate.
Staying behind the pews, or at least behind Phebia.