Dark Heresy: OOC Discussion/Dice Rolls...etc.

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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

Okay, the thing is still dead so I'm happy with that. Does that mean that shooting is still a partial action? So I can pull the trigger twice per round?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Mikey »

No. Single-shot is a half action; semi- or full auto bursts are full actions.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

Damn...
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tyyr »

Cpl Kendall wrote:Damn, this was supposed to be a lot harder...Well, easily fixed at any rate.
Don't get your knickers in a twist. The two biggest guns in the party just fired so its bound to cause some pain and my damage was one hell of a lucky roll.

Oh, and I botched the BS on my roll. It should have been another +10 for the accurate trait of my gun. With a target of 77 it's damn hard to miss.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

Tyyr wrote:With a target of 77 it's damn hard to miss.
Thats why I braced and aimed.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Lighthawk »

Alright, guess that means I'm up.

I believe there was a fear test that needed making. WP: 44, Roll:...91. Okay, following many of my fellow's examples and using a fate point on that. Moving on...

Tyyr, if you could nudge Haxta's marker through the door and behind the first line of pews, to the left please. That's a half action to move.

Use my other half action to fire off the grenade launcher at the bishop. BS of 40, +10 for the las sight, +10 for close range: 60. Roll: 25, direct hit. And a blast of 3 meters should catch everyone else in the firestorm as well, right?

Damage: 1d10+3, Pen 6. Roll: 9

So 12 damage before armor and toughness, and everyone who takes at least a point of damage must make an agility test or catch on fire.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tyyr »

I feel compelled to point out that I've got a talent that lets me use a Fate point to simply ignore Fear tests.

Normally using a fate point just lets you re-roll a failed test.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tsukiyumi »

Well, so much for taking the Bishop alive, eh? :lol:
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tyyr »

Looks that way.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

Tyyr wrote:I feel compelled to point out that I've got a talent that lets me use a Fate point to simply ignore Fear tests.

Normally using a fate point just lets you re-roll a failed test.
To late.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tyyr »

Mostly just sayin'.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Lighthawk »

Tyyr wrote:I feel compelled to point out that I've got a talent that lets me use a Fate point to simply ignore Fear tests.

Normally using a fate point just lets you re-roll a failed test.
Oops. Okay, re-rolling then: 11, still good. Still fiery doom for all. :twisted:
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Lighthawk »

Tsukiyumi wrote:Well, so much for taking the Bishop alive, eh? :lol:
He'll be fine, just a bit seared is all. If he gives up right now, we might be inclinded to beat those flames out.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tyyr »

Well, you hit him smack in the chest with a fire bomb. He only had 5 wounds left and a toughness of 3 so he's at -4. With an agility of 26 the odds are good he's going to be on fire as well and taking 1d10 damage a round. Dude's got one round, maybe two before he's cooked.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Lighthawk »

Tyyr wrote:Well, you hit him smack in the chest with a fire bomb. He only had 5 wounds left and a toughness of 3 so he's at -4. With an agility of 26 the odds are good he's going to be on fire as well and taking 1d10 damage a round. Dude's got one round, maybe two before he's cooked.
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