Dark Heresy: OOC Discussion/Dice Rolls...etc.
- Deepcrush
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Damn, we're tied.
Roll off, d100. I got an 88.
Roll off, d100. I got an 88.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
So, we have
Deepcrush 13/37/88
Tyyr 13/37/72
Lighthawk 12
Is that all so far?
Deepcrush 13/37/88
Tyyr 13/37/72
Lighthawk 12
Is that all so far?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Lighthawk
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Hey, it's cool. Especially if you managed to maim the guy so he can't run.Uzume wrote:Like i said," sorry." I had the guy in my sights, and they were escaping
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
14
Mind over matter. If you don't mind, it don't matter. - Anonymous
- Deepcrush
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Agreed, if you did any real damage to his leg then he'll be an easy catch.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Deepcrush wrote: Uzume 14
Deepcrush 13/37/88
Tyyr 13/37/72
Lighthawk 12
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Was that on purpose again?Cpl Kendall wrote:...Useme...
Anyways, rolled a 6+4=10 for initiative.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
- Deepcrush
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Uzume 14
Deepcrush 13/37/88
Tyyr 13/37/72
Lighthawk 12
Tsu 10
Deepcrush 13/37/88
Tyyr 13/37/72
Lighthawk 12
Tsu 10
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
My apologies, the cat ripped the cord out of the wall last night and I didn't figure out wtf happened till this morning.
So, the rolls for Nurk, Ferringo and Monroe and the enemies:
Nurk: 3
Ferringo: 9
Monroe: 12
Overseer: 6
Construct#1: 8
Construct#2: 12
Construct#3: 4
Construct#4: 9
Bishop: 5
Stats are in the CS thread.
So, the rolls for Nurk, Ferringo and Monroe and the enemies:
Nurk: 3
Ferringo: 9
Monroe: 12
Overseer: 6
Construct#1: 8
Construct#2: 12
Construct#3: 4
Construct#4: 9
Bishop: 5
Stats are in the CS thread.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Intiative order. We'll Keep this for the entire combat:
Uzume 14
Deepcrush 13/37/88
Tyyr 13/37/72
Lighthawk 12
Monroe: 12
Construct#2: 12
Tsu 10
Ferringo: 9
Construct#4: 9
Mikey: 8
Construct#1: 8
Overseer: 6
Bishop: 5
Construct#3: 4
Nurk: 3
Uzume 14
Deepcrush 13/37/88
Tyyr 13/37/72
Lighthawk 12
Monroe: 12
Construct#2: 12
Tsu 10
Ferringo: 9
Construct#4: 9
Mikey: 8
Construct#1: 8
Overseer: 6
Bishop: 5
Construct#3: 4
Nurk: 3
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
You hit the Overseer for no damage. His Toughness Bonus is 10 and his armour is AP 3.Uzume wrote:Called shot, cloaked figures legs BS 43-20+10 HighGround rolled 16
Damage roll 9+3=12
What happened?
Incidentally, you guys all have to roll for fear.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Fear test: roll of 33 v. WP 43. Pass. Initiative roll 3+ Agil bonus 3 + Paranoia 2 = 8.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Oops, the mod for the Overseer fear test is -20. You'll have to reroll.