Dark Heresy: OOC Discussion/Dice Rolls...etc.

Mikey
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Mikey »

Savlar Chem Dogs would allow for guardsmen (duh!,) commissars, arbites, rough riders, and ogryns.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Uzume »

The suspense is killing me :headbanger: I keep refreshing...and there is no PM.
OK,ok I'll be more patient, I'm sure it's sompt'n good.
Mind over matter. If you don't mind, it don't matter. - Anonymous
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Mikey »

I'll make an Awareness test for the LZ too. Awareness +10 skill means target 45; rolled 44. Anything?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Aaron »

Mikey wrote:Savlar Chem Dogs would allow for guardsmen (duh!,) commissars, arbites, rough riders, and ogryns.
Excellent!
I'll make an Awareness test for the LZ too. Awareness +10 skill means target 45; rolled 44. Anything?
LZ is empty save for an ominous yellow cloud headed your way.
The suspense is killing me :headbanger: I keep refreshing...and there is no PM.
OK,ok I'll be more patient, I'm sure it's sompt'n good.
I must have frakked it up, I'll have to resend.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Uzume »

Called shot, cloaked figures legs BS 43-20+10 HighGround rolled 16



Damage roll 9+3=12


What happened?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

87, damn. I'm to busy reading my weapon. At least I'll be braced when the shooting starts.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Aaron »

Uzume wrote:Called shot, cloaked figures legs BS 43-20+10 HighGround rolled 16



Damage roll 9+3=12


What happened?
Opps sorry, I'm just heading to bed. I'll work it out tomorrow for you.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tyyr »

Since it looks like we're all ready to start killing I guess it's initiative time?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Lighthawk »

Tyyr wrote:Since it looks like we're all ready to start killing I guess it's initiative time?
I'd say so, though our GM picked a hell of time to cut out on us. :D

Guess it can't hurt though.

Init roll: 12
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

Well, Uzume got off the first shot so.... how are we going to work that in?
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Lighthawk »

Deepcrush wrote:Well, Uzume got off the first shot so.... how are we going to work that in?
I believe that's a surprise round. Technically I believe we all roll init for it, but only those who weren't surprised get to act during it. As Uzu is probably the only not surprised, it really shouldn't matter. We take normal init during the following normal rounds.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

Okay, I'm good with that. I rolled a 10 + 3 Agility bonus so 13 for me.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Tyyr »

13 here too. My new dice are trying to get in good with me.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Uzume »

Like i said," sorry." I had the guy in my sights, and they were escaping :oops:

Kendall said "when we see something roll for initiative" Tsu and I were the only ones who had targets at that point, Tsu said I could go, and Enrick didn't take an awareness test.
Last edited by Uzume on Sat Oct 03, 2009 4:04 am, edited 2 times in total.
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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Post by Deepcrush »

Its cool hun, at least you hit him.

Tyyr, whats your agility?
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