Nice. By the light of the fire, you see a doorway into a small room, little more than a walk in closet. The door is a heavy metallic design with thick locks, standing open. Inside you see a set of lockers, with what looks like the barrels of firearms visible through the gratework on the doors.Cpl Kendall wrote:Rolled a 00.Lighthawk wrote:
Make an awareness test
Survival: Topic discussion
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Re: Survival: Topic discussion
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Re: Survival: Topic discussion
All right, I'll make a break for it. Do I need to roll anything?
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Re: Survival: Topic discussion
Oh sure, I pass a perception check and don't see shit. Why not.
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Re: Survival: Topic discussion
Nope, just move.Cpl Kendall wrote:All right, I'll make a break for it. Do I need to roll anything?
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Re: Survival: Topic discussion
All right I'm in, need to make an awareness check for goodies?
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Re: Survival: Topic discussion
Depends. If you're in a hurry, make a search. If you're taking your time, you auto-succeed.Cpl Kendall wrote:All right I'm in, need to make an awareness check for goodies?
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Re: Survival: Topic discussion
I shut the door behind me, so I'll take my time.
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Re: Survival: Topic discussion
K...did you lock the door?Cpl Kendall wrote:I shut the door behind me, so I'll take my time.
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Re: Survival: Topic discussion
No, I can though.Lighthawk wrote:K...did you lock the door?Cpl Kendall wrote:I shut the door behind me, so I'll take my time.
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Re: Survival: Topic discussion
Well lets see, servitor WP: 25, needed 30, he gets to act. He'll make an agility to try and put himself out, needs 15, rolls:55. Another 1d10 damage = 6, which he again reduces to nothing.Cpl Kendall wrote:No, I can though.Lighthawk wrote:K...did you lock the door?Cpl Kendall wrote:I shut the door behind me, so I'll take my time.
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Re: Survival: Topic discussion
So many choices...definitely taking that hand cannon though. I assume that the ammo for the autoguns is just what's in the weapons mag?
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Re: Survival: Topic discussion
CorrectCpl Kendall wrote:So many choices...definitely taking that hand cannon though. I assume that the ammo for the autoguns is just what's in the weapons mag?
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Re: Survival: Topic discussion
Here's what I'm thinking, I'll take the Hand Cannon, an autogun (plus the mags from the others) and load up my shotgun with the spare rounds. Now can I overload the lasgun/las pack to turn it into a makeshift grenade?
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Re: Survival: Topic discussion
Good question. I don't see any rules for it anywhere, and nothing in the las descriptions suggests they have power settings to fiddle with. So I think it would take a tech use test to pop the thing open and screw with the insides to get that result.Cpl Kendall wrote:Here's what I'm thinking, I'll take the Hand Cannon, an autogun (plus the mags from the others) and load up my shotgun with the spare rounds. Now can I overload the lasgun/las pack to turn it into a makeshift grenade?