Why would those worlds have to surrender if they know you are coming back!
Because they're now completely defenceless, and will either surreneder or get pounded into dust by the enemy.
If earth was such an easy target then someone would have taken it out already!
That says more about the inteligence of the Feds enemies, than Earth's defences. We've seen several times that Earth has little or no dedicated defences.
The 'super fleet' as you put it is to make launch back into enemy space.
Too bad that the enemy fleet will now be larger than you're super fleet, as you have now handed a massive amount of resources to them for free.
If the K/R fleets are winning as they would be I still don't see double the Fed fleet.
Maybe not double, but they'd still vastly outnumber the super fleet.
They would be openly attacking like people here seem to think they would, dispite all cannon to the other hand.
Why do you keep insisting that the Rommulans will not engage in open warfare? We've seen it happen, ergo it is canon.
These other UFP worlds are about as helpful in war as most of the UN or NATO.
In
military terms. In every other way, they are still incredibly valuable, as I haev shown several times.
Some worlds will have to hold out on their own for a while.
With no orbital support and ground troops that Rommel could massacre? I doubt it.
This is an American tactic true enough but it seems to work well enough since we've only lost one war in our history, soon to be two with iraq but look who's running us!
Yes, because that's all to do with tactics, and not liitle things like economics, industrial strength, population, technology, etc.
1. Pull back to regroup in Sol Sector with the systems defenses making it a nice safe haven for a little while.
Fine. While Earth is now a fortress, you've handed your enemies a massive amount of resources, and probably gained the hatred of most of the populations of the worlds you abandoned.
2. The Klingons would be happy to see a pull out and would strike out at every world they could! Those space vikings are nice like that.
Or they'd concentrate their forces for a strike against the UFP capital, like they did in
What you leave behind.
3. Take the regrouped fleet and bypass the Klingons and head straight for the homeworld. If half of your whole fleet is still around then that would be more then enough to take Qonos out of the war!
1: Earth is now truly screwed, and you have lost any hope of prolonging the war.
2: The Klingons are bound to spot this fleet.
3: Its likely they'd have some sort of reserve force guarding their borders.
4: If this attack succeds, the KE would simply anhialate Earth, and most other UFP planets in revenge.
Congratulations; the human race is now extinct.
4. Return to the defensive! Spread the fleet out! Hit and runs with as many raids as you can form! If the enemy moves anywhere then it will have to be as a fleet. Then strike behind the lines. Hit colonies, shipyards, convoys and transports.
How will they keep supplying these ships? Why would the crews keep fighting? How would you stop whatever's left of your fleet from the attack on Q'ou'nos from being anhialated by returning Klingon forces? How will ships that simply aren't built for these types of mission be able to carry out these orders effectively?
5. By this point you should have brought your surviving fleet home and now gone on the "Hold the Line" plan. Now is when you fight for every inch like you have no tomorrow.
How will you get the shattred remnants of your fleet (assuming there's anything left) past the massive wall of Klingons that will be heading towards you?
I still haven't seen anyone one else show an idea for such a war, i'm guessing we have only french generals here as the whole war plan is to just LOSE, then pray for mercy. If someone has a better idea then lets hear it.
Fine, here's my own idea:
1: Screw the Romulans, put cloaks into mass production.
2: Build proper warships.
3: Set up construction yards in hidden or difficult to reach locations.
4: Genesis devices. Lots of them.
Simply put, force your enemies into a war of attrition, making them pay dearly for every inch they try to gain. Cloaked ships equiped with Genesis devices would make the perfect weapon, and may even force your enemy into a ceasefire if you blow up enough of their planets. With proper warships, Starfleet may be able to hold off the superior numbers of the Alliance. Set up defensive stations over planets, and build ground to space torpedo launchers and phasers on important planets.
The Alliance will probably still be able to win through superior numbers, which is when you turn to guerilla tactics. Have stockpiles of genesis torps and powerfull ships with cloaks hidden somewhere (Briar patch?), then set them lose on the Klingon and Romulan planets until they run out of genesis torps, or are destroyed. If you still have ships left, continue with guerilla campaigns untill you're eventually destroyed.
Starfleet is in a pretty much hopeless situation, but using these tactics they could turn it into a pyrhic victory for the Klingons and the Romulans.
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