Survival: Topic discussion
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Re: Survival: Topic discussion
I'll make an awareness test to see if this thing is armed. 57, fail. Guess I'll creep up and poke him in the foot with my bayonet.
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Re: Survival: Topic discussion
That's what I said. He passed the test though, so I'm assuming it works. Speaking of which...Cpl Kendall wrote:Uh, Rochey I don't think your grenade booby trap is actually going to work unless you actually tie the grenade to something. The way I read your post, it's just gonna whack him in the shin.
Mutant stats
HP: 12
Armor/toughness: 4
Roll for the grenades, 2d10. And then make an agility to avoid getting flung down the stairs by the blast wave in such a tight space.
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Re: Survival: Topic discussion
Grenade rolls: 7+8=15
Ag roll: 53....erk....
Ag roll: 53....erk....
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Re: Survival: Topic discussion
I'm sure he'll enjoy such a wake up call.Cpl Kendall wrote:I'll make an awareness test to see if this thing is armed. 57, fail. Guess I'll creep up and poke him in the foot with my bayonet.
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Re: Survival: Topic discussion
Right so 15-4=11 damage out of 12. It's pretty f'ed up. As for you...take a level of fatigue as you bounce your way down the stairs.Sionnach Glic wrote:Grenade rolls: 7+8=15
Ag roll: 53....erk....
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Re: Survival: Topic discussion
Do I fall all the way down to the bottom, or just the next level.
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Re: Survival: Topic discussion
I'm pretty sure the next level is the bottom, so yes to both.Sionnach Glic wrote:Do I fall all the way down to the bottom, or just the next level.
@Uzu: When you get around to checking it, your new sword is mono upgraded.
Re: Survival: Topic discussion
Cool so I can cut through armor?
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Re: Survival: Topic discussion
Pretty much. It no longer counts as primitive, so modern armor points no longer count double, and it has penetration 2.Uzume wrote:Cool so I can cut through armor?
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Re: Survival: Topic discussion
First off, I'm wondering if there's any other useful stuff in this store.
Then, Search test for another exit to this building.
1/2 Per: 17
roll... 47
So, no dice.
I'll work something out.
Then, Search test for another exit to this building.
1/2 Per: 17
roll... 47
So, no dice.
I'll work something out.
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Re: Survival: Topic discussion
Good luckTsukiyumi wrote:First off, I'm wondering if there's any other useful stuff in this store.
Then, Search test for another exit to this building.
1/2 Per: 17
roll... 47
So, no dice.
I'll work something out.
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Re: Survival: Topic discussion
I should have killed him like I originally planned. Ah well, maybe I can use him as a bullet magnet.
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Re: Survival: Topic discussion
Right, lets see what I get here:
Carouse test +10 bonus (iron stomch bonus) means I need to beat half of 43, which should be 22.
Got a 46, hope my lip doesn't burn off.
Carouse test +10 bonus (iron stomch bonus) means I need to beat half of 43, which should be 22.
Got a 46, hope my lip doesn't burn off.
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Re: Survival: Topic discussion
Not unless your allergic to citrus. Too bad you don't have any sort of scanning device...Cpl Kendall wrote:Right, lets see what I get here:
Carouse test +10 bonus (iron stomch bonus) means I need to beat half of 43, which should be 22.
Got a 46, hope my lip doesn't burn off.
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Re: Survival: Topic discussion
You mean the one I can't use cause I don't have tech-use?
Does bullet magnet have it?
Does bullet magnet have it?