Survival: Topic discussion

Sionnach Glic
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Re: Survival: Topic discussion

Post by Sionnach Glic »

Ah, cool.

Left #2: 94.
Right #2: 52.

Meh, senses are over-rated anyway.
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Re: Survival: Topic discussion

Post by Lighthawk »

Sionnach Glic wrote:Ah, cool.

Left #2: 94.
Right #2: 52.

Meh, senses are over-rated anyway.
Welcome to Tyyr's hell. Just choose a door at random then.
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Re: Survival: Topic discussion

Post by Tsukiyumi »

My Shaun of the Dead routine is the best I could come up with. :lol:
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Re: Survival: Topic discussion

Post by Lighthawk »

Tsukiyumi wrote:My Shaun of the Dead routine is the best I could come up with. :lol:
Amazingly, that might not work too badly against these guys.
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Re: Survival: Topic discussion

Post by Aaron »

Well I don't appear to have anything that can be used to start a fire, however I figure I can cut a limb off of one of those zombies and throw it at a plant to see what happens. What skill/characteristic do you think I'd need to roll against for that?
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Re: Survival: Topic discussion

Post by Lighthawk »

Cpl Kendall wrote:Well I don't appear to have anything that can be used to start a fire, however I figure I can cut a limb off of one of those zombies and throw it at a plant to see what happens. What skill/characteristic do you think I'd need to roll against for that?
I guess we could treat that like tossing a grenade, which is a BS test. Range is 3x your strength bonus, normal range bonuses and penalties apply.
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Re: Survival: Topic discussion

Post by Lighthawk »

Tsu: Make a decieve test to keep up your zombie imitation as you get closer to them. As for the zombie's scrutiny test...well they have almost no intelligence and poor per. They have to beat a 5 after all modifers, rolling: 48, 4 degrees of fail. So even if you don't pass, as long as you fail by less, you'll be good...for now.
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Re: Survival: Topic discussion

Post by Tsukiyumi »

Hmm...

Deceive is not one of my skills, so half of my Fellowship...

I need 14; I roll a 5

So, hopefully this will let me get a look around before I have to test again...
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Re: Survival: Topic discussion

Post by Lighthawk »

Tsukiyumi wrote:Hmm...

Deceive is not one of my skills, so half of my Fellowship...

I need 14; I roll a 5

So, hopefully this will let me get a look around before I have to test again...
They failed by 4 degree and you succeeded by 1, you can move about them pretty much unnoticed as long as you don't do anything stupid.
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Re: Survival: Topic discussion

Post by Tsukiyumi »

Lighthawk wrote:...as long as you don't do anything stupid.
Gotcha. :worried:
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Re: Survival: Topic discussion

Post by Tsukiyumi »

Should I test Search to find out what's on the shelves, or can I just look?
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Re: Survival: Topic discussion

Post by Lighthawk »

Tsukiyumi wrote:Should I test Search to find out what's on the shelves, or can I just look?
You can just look, its a store, things are laid out in plain sight and the isles labeled.
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Re: Survival: Topic discussion

Post by Tsukiyumi »

Lighthawk wrote:
Tsukiyumi wrote:Should I test Search to find out what's on the shelves, or can I just look?
You can just look, its a store, things are laid out in plain sight and the isles labeled.
Cool. Thanks. :)
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Re: Survival: Topic discussion

Post by Aaron »

Lighthawk wrote:
I guess we could treat that like tossing a grenade, which is a BS test. Range is 3x your strength bonus, normal range bonuses and penalties apply.
OK, BS is 32 and I roll a 23. Range would be 6 metres.

I'll toss a limb as far as I can.
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Re: Survival: Topic discussion

Post by Lighthawk »

Cpl Kendall wrote:
Lighthawk wrote:
I guess we could treat that like tossing a grenade, which is a BS test. Range is 3x your strength bonus, normal range bonuses and penalties apply.
OK, BS is 32 and I roll a 23. Range would be 6 metres.

I'll toss a limb as far as I can.
Toss away.


Tsu: Test awarness.
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