Reliant121 wrote:People seem to think that casualties cant be existent or have to be really low. It isn't going to happen. Casualties will be high, no matter what you do. Unless you make them mini-uberships. It was precisely the same in world war II, the casualties of fighters were monumentally high. It's going to be the same here, just on a much bigger scale since there is a possibility of having far more carriers in a fleet.
Of course there are casualties in war - if there weren't, it would be an excercise. However, that doesn't preclude the thought of minimizing casualties as part of a design process, or in this case not building something that's likely to lead to an excessively high number of casualties for little net reward.