Rochey wrote:Ah, right. So the grenade launchers are out.
In that case, I'd guess RPGs would be preferable, right?
I'd like to think they used a modified round in the grenade launchers. Basically some sort of shaped charge ammo designed to be fire from a grenade launcher. Basically you give the troops a bigger gun. A semi-auto shotgun with drum ammo would do the same, just smaller charges doing less damage (but a lot more ammo). Just design the rounds so when they impact they fire a shaped charge.
RPGs would be useful, but given the maneuverability of transformers, the longer a weapon takes to be brought to bear, the worse it will be. Laser guided munitions are good, as the laser can be aimed easily, and from plenty of angles (as seen in the Scorponok fight). Also the fun becomes where carrying enough rounds. You'd need a few vehicles to carry lots of additional ammo for the troops.
For tooling up OICW, I'd still bring the line up, just siphon off 5-10% of the weapons to outfit the units fighting Transformers. Spin it as a political pork project when several of the weapons wind up in a warehouse, while the ammo keeps on being manufactured.
Also for Scorponok, IIRC, during the fight he was hiding behind the damaged car. It didn't protect him a lot, but a few bullets deflected off its hulk would be better than deflected off Scorponok.