DITL Battles: Rules (Second Edition)
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Re: DITL Battles: Rules (Second Edition)
mine keeps bogging down b/c Reliant wont send his orders!
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Re: DITL Battles: Rules (Second Edition)
My Battle royal has already passed the other two battles in rounds and blood spilt
What does defeat mean to you?
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Re: DITL Battles: Rules (Second Edition)
Yeah, it has Teaos, and I'm gonna get really hurt this round
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Re: DITL Battles: Rules (Second Edition)
Hell, I'm still waiting on a certain someone to send me their orders for the one I'm modding.
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Re: DITL Battles: Rules (Second Edition)
sorry, Rochey, no one posted in the comments thread, I didn't know the new phase was up.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Re: DITL Battles: Rules (Second Edition)
We are ALWAYS waiting on SOMEBODY
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the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: DITL Battles: Rules (Second Edition)
I added the new fire and compartment venting rules into the main rules. They're now official.
Also, while looking over the rules I realised I never specified just what decides whether or not a ship takes a crit. That's now been rectified.
Also, while looking over the rules I realised I never specified just what decides whether or not a ship takes a crit. That's now been rectified.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
Re: DITL Battles: Rules (Second Edition)
Actually it seems you have two ways to score a crit now. Either by hitting a section and rolling a 12 or 11 depending on weapon power. Or you can throw doubles.
(Well, three ways if you count specifically targeting something)
(Well, three ways if you count specifically targeting something)
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Re: DITL Battles: Rules (Second Edition)
Uh, fixed. Dunno how or why I put that there.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
Re: DITL Battles: Rules (Second Edition)
So after about 15 months of you guys running these things I decided to peak my head into here and read the rules and I read some of the battles. If you guys do another team battle I'd be interested. Though I'm not sure which side I'd be on. I know the most about Federation ships naturally. Though that planned Borg vs Federation looked fun too.
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None. They always surrender right before they finish the job and never tell you why.
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Re: DITL Battles: Rules (Second Edition)
Agreed.Monroe wrote:...Though that planned Borg vs Federation looked fun too.
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Re: DITL Battles: Rules (Second Edition)
Yeah, we still have a couple games to finish before that. Glad to have you join us Monroe
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Re: DITL Battles: Rules (Second Edition)
Monroe, if you want to get into a battle, post in the Battle Sign-Ups thread.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Re: DITL Battles: Rules (Second Edition)
I had a thought about damage.
When a enemy ship suffers damage, the science/ops officer usually scans the ship to determine the extent of the damage inflicted. We could open up a new realm of tactics this way.
If the science officer must make a roll to determine the damage done to a ship, it would allow for a more realistic effect, plus enemies could "jam" your scan to hide damage and maybe "play possum".
When a enemy ship suffers damage, the science/ops officer usually scans the ship to determine the extent of the damage inflicted. We could open up a new realm of tactics this way.
If the science officer must make a roll to determine the damage done to a ship, it would allow for a more realistic effect, plus enemies could "jam" your scan to hide damage and maybe "play possum".
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: DITL Battles: Rules (Second Edition)
I found a 'sparknotes' version of the rules this game was originally based on a few months ago and have been kind of sifting through them. I thought the Tractor Beam/ Bording party rules were pretty interesting and I know that you used to have rules for that kind of thing so I've been working on outfitting a set of rules for these to go along with my shuttle rules as an addition to the game. If a couple people want to do a small little battle to test these rules out that would be great.
I'll get them posted when I get home so you guys can critique them before they go into service.
I'll get them posted when I get home so you guys can critique them before they go into service.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.