Drake shows off his incompetence!
- Dean Martlou
- Master chief petty officer
- Posts: 86
- Joined: Tue Jul 17, 2007 2:22 am
- Location: Let's just say I shouldn't have had that burrito.
Drake shows off his incompetence!
Hi there! I don't believe we've been formally introduced. I'm Drake Zure, and I'll be here until midnight tonight, singing folk music off-key in the corner and telling bad jokes to women I think are pretty.
actually, no, i won't.
you may know me from my limited sucess on the captuion competition, but that is, sadly, neither here nor there.
what is here, is this:
the top left is from forward, to starboard, and below, just for reference. that puts the Nautilus' engineering hull and main deflector above the saucer.
she's a carrier that's been floating around in my head for a couple of years. she packs a lot of fighters and would be a dominion war thing, but her ability to launch a direct attack is limited by the fact that she uses mainly phasers and has only four very wimpy photon torpedo launchers to back that up. this model is highly preliminary and meant only to give you a rough idea of what she'll look like when i'm done.
one question: do you think she'd look better with four nacelles, because i honestly can't decide.
She's a TMP-era scoutship with light armaments and four--count 'em if you don't believe me--warp nacelles.
here's a more advanced version of the model.
top left: the different assemblies are visible here, conveniently highlighted in colors that appeal to small children. the phasers are blue, nacelles yellow, nacelle struts purple, and the impulse assembly is green.
top right: this view highlights the detail work (ha. detail indeed) on the upper hull surface. the impulse assembly, bridge, and phasers are clearly visible.
lower left: wireframe-overlay view showing the rear underside, loosely framed by the nacelles and, if you look real close, pointing out just how simple those impulse engines are to model. they're basically warped prisms.
lower right: okay, i'm showing off. in this part of the image, you can just see the complexity of the hull shape, which starts out concave at the edges, and then balloons back out to a convex bulge in the middle. also visible is the most badass sensor assembly in the world. believe it or not, that assembly is just two objects, a squashed sphere and an extremely simple, very warped cylinder.
at some point i'm going to break out my pet starship, the Tremor Class Support Cruiser, which comes complete with writeup, but is (sadly) non-3d.
by the way, does anyone know how to texture objects in Milkshape?
actually, no, i won't.
you may know me from my limited sucess on the captuion competition, but that is, sadly, neither here nor there.
what is here, is this:
the top left is from forward, to starboard, and below, just for reference. that puts the Nautilus' engineering hull and main deflector above the saucer.
she's a carrier that's been floating around in my head for a couple of years. she packs a lot of fighters and would be a dominion war thing, but her ability to launch a direct attack is limited by the fact that she uses mainly phasers and has only four very wimpy photon torpedo launchers to back that up. this model is highly preliminary and meant only to give you a rough idea of what she'll look like when i'm done.
one question: do you think she'd look better with four nacelles, because i honestly can't decide.
She's a TMP-era scoutship with light armaments and four--count 'em if you don't believe me--warp nacelles.
here's a more advanced version of the model.
top left: the different assemblies are visible here, conveniently highlighted in colors that appeal to small children. the phasers are blue, nacelles yellow, nacelle struts purple, and the impulse assembly is green.
top right: this view highlights the detail work (ha. detail indeed) on the upper hull surface. the impulse assembly, bridge, and phasers are clearly visible.
lower left: wireframe-overlay view showing the rear underside, loosely framed by the nacelles and, if you look real close, pointing out just how simple those impulse engines are to model. they're basically warped prisms.
lower right: okay, i'm showing off. in this part of the image, you can just see the complexity of the hull shape, which starts out concave at the edges, and then balloons back out to a convex bulge in the middle. also visible is the most badass sensor assembly in the world. believe it or not, that assembly is just two objects, a squashed sphere and an extremely simple, very warped cylinder.
at some point i'm going to break out my pet starship, the Tremor Class Support Cruiser, which comes complete with writeup, but is (sadly) non-3d.
by the way, does anyone know how to texture objects in Milkshape?
-
- Lieutenant jg
- Posts: 274
- Joined: Sun Jul 15, 2007 4:53 am
- Location: Lincoln, Nebraska, United States
Meh. 3-D's overrated! (just kidding )
I really like that first design! I would have pegged her for a scoutship or a surveyor, simply because of how lanky she seems. I would always figure a carrier to be more ungainly and boxier so that they can carry as many fighters as possible.
Anyway, I really like Nautilus! Very graceful.
I say keep four on Gracerunner, so that it really looks different from a Miranda. Nice job in keeping with the era's style, too!
I really like that first design! I would have pegged her for a scoutship or a surveyor, simply because of how lanky she seems. I would always figure a carrier to be more ungainly and boxier so that they can carry as many fighters as possible.
Anyway, I really like Nautilus! Very graceful.
I say keep four on Gracerunner, so that it really looks different from a Miranda. Nice job in keeping with the era's style, too!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
Jean-Luc Picard, quoting judge Aaron Satie
- Dean Martlou
- Master chief petty officer
- Posts: 86
- Joined: Tue Jul 17, 2007 2:22 am
- Location: Let's just say I shouldn't have had that burrito.
it's a nice job until you notice that i did that compound-curve thing with both the top and the bottom in a moment of splendid brain-fartism.DBS wrote:Meh. 3-D's overrated! (just kidding )
I really like that first design! I would have pegged her for a scoutship or a surveyor, simply because of how lanky she seems. I would always figure a carrier to be more ungainly and boxier so that they can carry as many fighters as possible.
Anyway, I really like Nautilus! Very graceful.
I say keep four on Gracerunner, so that it really looks different from a Miranda. Nice job in keeping with the era's style, too!
as far as the four-nacelles goes on the Gracerunner, that's without question the way she's staying. i was asking about the Nautilus.
-
- Lieutenant jg
- Posts: 274
- Joined: Sun Jul 15, 2007 4:53 am
- Location: Lincoln, Nebraska, United States
Well, it might help balance it, and I'd like to see it both ways! Maybe I would increase the thickness of the hull and saucer to give the ship more volume (and also balance out the four nacelles)
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
Jean-Luc Picard, quoting judge Aaron Satie
- Dean Martlou
- Master chief petty officer
- Posts: 86
- Joined: Tue Jul 17, 2007 2:22 am
- Location: Let's just say I shouldn't have had that burrito.
-
- 4 Star Admiral
- Posts: 26014
- Joined: Fri Jul 13, 2007 10:58 pm
- Location: Poblacht na hÉireann, Baile Átha Cliath
The Gracerunner class is pretty good.
I would suggest making the Nautilus class bigger and boxier, those fighters have to fit in somewhere!
I would suggest making the Nautilus class bigger and boxier, those fighters have to fit in somewhere!
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
-
- Ensign
- Posts: 104
- Joined: Tue Jul 17, 2007 7:37 pm
- Location: Ireland
- Contact:
-
- Lieutenant jg
- Posts: 274
- Joined: Sun Jul 15, 2007 4:53 am
- Location: Lincoln, Nebraska, United States
I could see Gracerunner being a kind of pilot design to give a Miranda more speed. I could easily see her being a prototype or pathfinder ship well on the way towards the eventual development of the Constellation class!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
Jean-Luc Picard, quoting judge Aaron Satie
First of all, the ship as a whole could use some more bulk.
Next, this is purely from a practical view. The nacelles are (as far as I remember) intended to create a warp field. You place them quite far at the back, so the nacelles are forced to create a larger warpfiel to encompass the entire ship. If you'd move them further forward on the ship, it would be more compact (also harder to hit for enemy ships) and the warp field wouldn't have to be as big.
Next, this is purely from a practical view. The nacelles are (as far as I remember) intended to create a warp field. You place them quite far at the back, so the nacelles are forced to create a larger warpfiel to encompass the entire ship. If you'd move them further forward on the ship, it would be more compact (also harder to hit for enemy ships) and the warp field wouldn't have to be as big.
-
- Ensign
- Posts: 104
- Joined: Tue Jul 17, 2007 7:37 pm
- Location: Ireland
- Contact:
The nacelles are usually placed away from the ship to prevent the health hazards of some kind of radiation the nacelles produce. Also, since the warp field contracts space in front of the ship and expands it behind, It may make sense to have them further back, to have that extra reach to push the ship further.
"It is the way of all Empires, old Comrade, to fall prey to the next" ~Mirror Chekov
- Dean Martlou
- Master chief petty officer
- Posts: 86
- Joined: Tue Jul 17, 2007 2:22 am
- Location: Let's just say I shouldn't have had that burrito.
- Graham Kennedy
- Site Admin
- Posts: 11561
- Joined: Mon Jul 09, 2007 2:28 pm
- Location: Banbury, UK
- Contact:
- Dean Martlou
- Master chief petty officer
- Posts: 86
- Joined: Tue Jul 17, 2007 2:22 am
- Location: Let's just say I shouldn't have had that burrito.
-
- 4 Star Admiral
- Posts: 26014
- Joined: Fri Jul 13, 2007 10:58 pm
- Location: Poblacht na hÉireann, Baile Átha Cliath