Exactly the point I was going to make.GrahamKennedy wrote:Make Janeway consistent. She's either to be the one who always sticks to her principles, or the one who will gradually drift into doing whatever it takes to get home. But she is NOT to be doing one one week and the other the next.
I'm of the opposite mind, more like Tyyr. I'd do away with the procreating torpedoes, and require some IU explanation for otherwise magical repairs/lack of previously extant damage/degradation. In that vein, I'd do away with some of the instant compatability of Voyager's tech with that of completely unfamiliar aliens from the other side of the galaxy.GrahamKennedy wrote:Be a little more consistent in Voyager's capabilities and state of repair. In a way I feel bad complaining about this, because I can see what they wanted to do with replicator rations and such. But so long as Voyager has antimatter, and can get hold of pretty much any old bulk material for the replicators, she should be a ship where people are able to do pretty much whatever they want. Voyager kept inventing things they needed for the power systems, none of which made much sense. I'd have had them looking for antimatter now and again, but that would be about it.
Come on, now - coke's no good for you.Cpl Kendall wrote:I take the cash they allocate for a budget, spend it on booze, hookers, blow and games. I stretch it out as long as humanly possible till they demand to see some examples of what I'm doing, then I bugger off to Venezuela.
I have an alternate question about the Maquis issue - I wouldn't have magically made them equal in capability and training as Starfleet officers who were basically brought up with the tech in question.