Fed ground combat again
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Re: Fed ground combat again
Yeah, grenades would be of great help.
Better add that to the increasingly long list of things the Redshirt Brigade needs.
Better add that to the increasingly long list of things the Redshirt Brigade needs.
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Re: Fed ground combat again
It's something I'm giving them the story I'm writing. Along with the stun grenades that Archer hated so much.
- Deepcrush
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Re: Fed ground combat again
Flashbangs are nice. One per Marine should be good. I wouldn't spend to much weight on them. More often then not I'll be wanting a 203 round over a flash. Stick to the basics in combat, thats what keeps you alive. Everything else is gravy.
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Re: Fed ground combat again
Flash-bangs would be useful in hostage rescue situations, but in a battle the proper ones would be much more effective.
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Re: Fed ground combat again
On board a starship you don't need stun weapons. Just cut the presure to a section of the ship then walk in 10 seconds later.
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Re: Fed ground combat again
I don't think you'd have to worry to much about fragments penetrating the hull, it's rather thick from what I recall on the show and one could always design a lower velocity one or simply use a blast based design.Tyyr wrote:I'd rather use a stun grenade aboard ship than a frag.
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Re: Fed ground combat again
I'm not really worried about blowing a hole in the hull, it's just that I'd rather avoid wrecking the things inside it if I don't have to. In an enclosed space like a space like a compartment a stun grenade would be pretty effective.
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Re: Fed ground combat again
Tear gas, or CB. It's always fun to watch people vomit their guts up all over the place.Tyyr wrote:I'm not really worried about blowing a hole in the hull, it's just that I'd rather avoid wrecking the things inside it if I don't have to. In an enclosed space like a space like a compartment a stun grenade would be pretty effective.
Hey...don't ST ships have some kind of nerve gas dispenser hooked up to the vents? Was in Space Seed IIRC.
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Re: Fed ground combat again
Apparently every possible gas is connected to the ventilation systems, from horrific gases and deadly toxins to flesh eating super bugs.
I think a sadist was on the enviornmental design team.
I think a sadist was on the enviornmental design team.
- Deepcrush
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Re: Fed ground combat again
Yeah but that only works once per season...
I'd still just vent the pressure from a section, let everyone pass out then walk in afterwards. No damage and no shots fired.
I'd still just vent the pressure from a section, let everyone pass out then walk in afterwards. No damage and no shots fired.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Fed ground combat again
I vote for turning off the grav plating and going to full impulse, turning them into a smear. Good thing the ship cleans itself, eh?Deepcrush wrote:Yeah but that only works once per season...
I'd still just vent the pressure from a section, let everyone pass out then walk in afterwards. No damage and no shots fired.
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Re: Fed ground combat again
Well I think its safe to say that plot holes aside, boarding an enemy space craft is a great way to die very quickly. No boarders should ever think about attempting it in anything less than full enviornmental suits.
- Deepcrush
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Re: Fed ground combat again
Yeah, but then we don't have anyone to talk to afterwards.Cpl Kendall wrote:I vote for turning off the grav plating and going to full impulse, turning them into a smear. Good thing the ship cleans itself, eh?Deepcrush wrote:Yeah but that only works once per season...
I'd still just vent the pressure from a section, let everyone pass out then walk in afterwards. No damage and no shots fired.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Fed ground combat again
Not a problem, the ship reads your mind at all times, remember?Deepcrush wrote:
Yeah, but then we don't have anyone to talk to afterwards.