Cardassian Design Elements
Cardassian Design Elements
Something about Cardassian Ships has always caught my intrest and I'd like to either expand their fleet or maybe work on schematics for the ships we've already seen. As a new member to DITL, I'm not privvy to the discussions about this in the past and I'm wondering what things people have collectively established, cause I'd like to intigrate some of the more popular ideas into the work.
So, for starters, I was wondering what people have said about Cardassian warp travel. Cardassian ships tend to break away from the established "2 pylon" rule, so the placement of their systems can be a little more... improvised. I personally always imagined the "spine" out the back as a single, large warp nacelle that takes up most of the structure's space. Think of it as "shaft alley" for anyone that's been on a ship, and if you haven't, imagine this...
... but bigger.
Impulse engines would be on the "fins" of the larger half saucer while the bridge would be the smaller one (or maybe that would be a conning tower). Crew quarters and other ammenaties would be in the "belly" and weapons would be stuck in any empty spaces (with appropriate space left for the BFG on the front). Sensors and other pieces of equipment would be placed appropriately.
That's for the Galor and the Keldon.
The Freighter and Hideki might be easier to start with cause they're smaller, so I'll probably begin their... but I was wondering what rules and "understandings" the community has maybe come to. I know I can do what I want, but I'd rather have this discussion before I (eventually) start, just to see what others say. Afterall, just cause I listen to your input doesn't mean I'll impliment it ...
So, for starters, I was wondering what people have said about Cardassian warp travel. Cardassian ships tend to break away from the established "2 pylon" rule, so the placement of their systems can be a little more... improvised. I personally always imagined the "spine" out the back as a single, large warp nacelle that takes up most of the structure's space. Think of it as "shaft alley" for anyone that's been on a ship, and if you haven't, imagine this...
... but bigger.
Impulse engines would be on the "fins" of the larger half saucer while the bridge would be the smaller one (or maybe that would be a conning tower). Crew quarters and other ammenaties would be in the "belly" and weapons would be stuck in any empty spaces (with appropriate space left for the BFG on the front). Sensors and other pieces of equipment would be placed appropriately.
That's for the Galor and the Keldon.
The Freighter and Hideki might be easier to start with cause they're smaller, so I'll probably begin their... but I was wondering what rules and "understandings" the community has maybe come to. I know I can do what I want, but I'd rather have this discussion before I (eventually) start, just to see what others say. Afterall, just cause I listen to your input doesn't mean I'll impliment it ...
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Re: Cardassian Design Elements
Have a read of the book, "The Making of Star Trek: Deep Space Nine." There's a whole section in there about the design aesthetic the producers of the show came up with when designing all the Cardassian stuff we saw on the show. plus a whole bunch of design sketches. You'll find it a very useful resource.
Anyway, I think the design idea for the Galor was that the two blades we the warp nacelles, and the impulse engines were at the back.
Anyway, I think the design idea for the Galor was that the two blades we the warp nacelles, and the impulse engines were at the back.
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Re: Cardassian Design Elements
Yep - because of the incredible similarities in tech between different species, I always imagined that Cardie warp tech still had to follow the "spaced dual nacelle" rule, and that the blades embodied warp nacelles (or at least coils.)
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Re: Cardassian Design Elements
I had seen a schematic somewhere were the warps were in the plains. Most of them feature a frontal weapons array, normally greater power than the rest. Keep that in mind, most cardassian ships favour a heavy hitting gun accompanied by lighter ones on the plains. Torpedoes are sidelined for Phasers. They should be stable, medium speed but safe and dependable.
Re: Cardassian Design Elements
So are the warp coils for the Cardassian ships more like warp plains?
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Re: Cardassian Design Elements
Something to that effect. It may just be that they have different way of setting out their warp coils.
Re: Cardassian Design Elements
For some reason, Cardassian tech reminds me of Soviet gear. Tough, durable, but somewhat uninspired (I have the AK-47 in mind as I write this).
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Re: Cardassian Design Elements
I think the Cardis did a pretty good job of making use of what they have. They don't have a lot, but they'll get a lot out of it. If the UFP was even half as smart then the Dominion War would have been over in months.
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Re: Cardassian Design Elements
So did the writers - Kira's comparison of the Fed and Cardie phaser rifles in "Return to Grace" was pretty transparently based on comparisons of the AK and M16.Mark wrote:For some reason, Cardassian tech reminds me of Soviet gear. Tough, durable, but somewhat uninspired (I have the AK-47 in mind as I write this).
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Re: Cardassian Design Elements
I think that Cardassian ship design is based alot on reptile anatomy/physiology as well.
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Re: Cardassian Design Elements
Funny.........I always saw "flying scorpions" in Cardie ships for some reason.Lt. Staplic wrote:I think that Cardassian ship design is based alot on reptile anatomy/physiology as well.
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They look like Phyllis Diller,
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the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Cardassian Design Elements
I dunno what i see. Tbh. I think possibly either of them could be there.
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Re: Cardassian Design Elements
ok, the ships are reptile-like.
I'd classify scorpions as reptile like as well.
I'd classify scorpions as reptile like as well.
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Re: Cardassian Design Elements
Uhhh.........how would you figure that?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Cardassian Design Elements
idk, out of any non-reptile, a scorpion just seems to me to be one of the animals that could pass for one at first sight.
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