Captain Seafort wrote:So what? You'd be cloaked, so your opponent would have no way of knowing where you were. Unless you just wallowed around within spitting distance firing a continuous stream of tracer.m52nickerson wrote:Even when going for that big one shot hit you would still have to come within range of your enemies weapons.
...but remember that the Enterprise could not track the Scimitar by its incoming fire.
The biggest problem with the theory is that shields, unlike walls, regenerate.Take a supporting wall. If you put a large hole in that wall you probably will not buckle the entire thing. Most of the wall is still intact. One the other had if you continually put small holes in that wall you will weaken its overall straight and possibly cause it to fail. Yes I know a wall in not exactly equivalent to a shield, but it that best way I can explain were I'm going.
Assume you have a shield with a capacity of 5 MJ and a recharge rate of 1 MW. Firing a 1 MJ shot every second would be a waste of time - the shield would recharge at the same rate as it was being depleted. If, however, you fired a 6 MJ shot every six seconds, you'd require no more power, but you'd knock out your opponent's shields and have enough energy left over to damage the ship itself. This is a pretty simplistic example, but I think it make the point.
....but if the those shields were just one MJ stonger the affects would be nil. Now if each successive hit caused slightly more damage because of the disturbance caused the last shot your cumulative damage would be multiplied. Please see the example I gave to Rochey. It would be like the difference between taking a hit while braced for it, or taking the same hit while unprepared.
I'm still trying to come up with a better explaination.
Just a side note to you, Seafort and Rochey the next few weeks are going to be hectic for me. I may not get to reply as often as I have been. I just wanted to let you guys know so you don't think I just left.